Over the years Games Workshop has produced same great narrative campaigns, so why not update a classic for the modern game, taking everything that was so characterful in the original and adding all the exciting gameplay elements that Age of Sigmar has become known for?
There was a time not so long ago when 'multi-part kit' meant 'multi-pose kit'. There was a sense that Games Workshop wanted to give hobbyists choice and an opportunity to make their army feel unique and personal. Today, this degree of freedom and opportunity for expression during the modelling stage is becoming increasingly rare.
The release of Grand Alliance: Death is just around the corner, and we've seen a flurry of concern over which units from the two original undead armies will make it into the book. Ever since Warhammer 40,000's Squat army was unexpectedly erased from existence in the 1990s, the community has lived with the ever-present threat that something similar may happen again. But what does it really mean to be squatted in the Age of Sigmar?